This is my view of a destroyed world, and I called it Kingpoby’s ruins. It was done for a 3D school project.
Everything is modeled low-poly because I had to make an environment that would in theory work in a 3D game.
I used normal map to bake high-resolution objects onto low-resolution objects. That way I was able to save on polygons.
So the final scene counts 265 000 triangles, that makes 135 000 polygons.
Thanks for viewing, I hope you’ll enjoy it !