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<title>kingpoby's CGPortoflio Gallery</title>
<link>http://kingpoby.cgsociety.org/gallery/</link>
<description>kingpoby's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Kingpoby's ruins</title>
	<link>http://kingpoby.cgsociety.org/gallery/470455</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/270750/270750_1173057331_small.jpg"><br><br>This is my view of a destroyed world, and I called it Kingpoby's ruins. It was done for a 3D school project.<br />
<br />
Everything is modeled low-poly because I had to make an environment that would in theory work in a 3D game.<br />
<br />
I used normal map to bake high-resolution objects onto low-resolution objects. That way I was able to save on polygons.<br />
<br />
So the final scene counts 265 000 triangles, that makes 135 000 polygons.<br />
<br />
Thanks for viewing, I hope you'll enjoy it !]]>
	</description>
	<pubDate>Mon, 05 Mar 2007 01:15:34 +0000</pubDate>
	</item>
	<item>
	<title>Vibrancy of the Void</title>
	<link>http://kingpoby.cgsociety.org/gallery/922370</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g50/270750/270750_1306373796_small.jpg"><br><br>I can't really explain the initial inspiration of my image, but an idea came to me one night while I was trying to fall asleep. Therefore, the very first drawing was totally rushed out but it already looked like some kind of an abstract sci-fi version of an energy core/foundry. <br />
<br />
I used both Scanline renderer's standard lights and Mental Ray's final gather. More precisely, instead of doing a single render, that would take forever to compute, I chose to render several passes separately so I could then easily and quickly composite them in Photoshop.<br />
<br />
The modeling was done in 3ds Max and the textures were done in Photoshop. I must say, modeling the wires was a lot of fun.<br />
<br />
I hope that you will like it.]]>
	</description>
	<pubDate>Sun, 26 Sep 2010 09:54:06 +0000</pubDate>
	</item>
	<item>
	<title>Kingpoby's Tortured Souls</title>
	<link>http://kingpoby.cgsociety.org/gallery/536920</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g50/270750/270750_1293523310_small.jpg"><br><br>My goal was to make an organic environment and something different than what I am used to do.<br />
<br />
The trees and the ground were modeled in Zbrush, everything else was done in 3dsmax.<br />
<br />
Thanks for viewing, I hope you'll enjoy it !]]>
	</description>
	<pubDate>Wed, 05 Sep 2007 23:26:30 +0000</pubDate>
	</item>
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